GAME ACTIVITY IN CONSTRUCTIVE-TECHNOLOGICAL EDUCATION FOR CHILDREN OF PRIMARY SCHOOL AGE

Authors

  • Gergana Angelova University “Prof d-r Asen Zlatarov”, Burgas, Bulgaria

Keywords:

game activity, technological learning, competences, primary school age

Abstract

The presented research aims to investigate and consider the place of game activity in technology and
entrepreneurship education for children in the initial stage of school education. This learning is an important part of
school preparation, which is "a set of competences - knowledge, skills and attitudes necessary for the successful
transition of the student to the next grade, stage and/or level of education and related to the achievement of the goals
of school education". Education in technology and entrepreneurship "Includes a wide variety of topics and activities
through which basic technological knowledge, skills and attitudes related to technological and economic literacy of
students are acquired on a practical basis as an essential element of their general culture" (Vitanov, L., 2022).
Using the game as a pedagogical resource increases students' interest and learning motivation. Game principles of
learning contribute to attracting children's attention to the task, facilitate the work of thinking and imagination. The
game technologies of pedagogical interaction are an aspect of all educational directions, in particular in
constructive-technical activities (Angelova, L., 2019).
Children play to learn about the world. The child needs to play what he thinks about, to represent things through
imitation, drawing, construction (Gospodinova, 2016).
2. Methodology: in the presented study, an experimental pedagogical game model - origami was used. Its purpose is
to assist in the process and context of solving tasks related to the development, upbringing and socialization of
children of primary school age.
3. Results of the research: during the execution of the task, the children share impressions of the work process and
comment on the applied ideas, experienced emotions and interesting discoveries during the making and playing with
the origami salt shaker.
4. Conclusion and recommendations: play is particularly important in the education of children of primary school
age. With the help of the use of game activity as part of the competence approach in technology and
entrepreneurship education, a better receptivity of the acquired knowledge, skills and attitudes is achieved on the
part of the students. The proposed pedagogical game model - origami can be successfully applied by teachers in the
part of the lesson intended for active learning. This, it is assumed, will have a favourable effect on the acquisition of
the necessary construction and modelling technologies, as well as on the development of children's imagination,
creativity and initiative.

References

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Published

2022-12-16

How to Cite

Angelova, G. (2022). GAME ACTIVITY IN CONSTRUCTIVE-TECHNOLOGICAL EDUCATION FOR CHILDREN OF PRIMARY SCHOOL AGE. KNOWLEDGE - International Journal , 55(2), 350–353. Retrieved from https://ikm.mk/ojs/index.php/kij/article/view/5788