STUDENT PERCEPTIONS ON THE USE OF COMPUTER/MOBILE GAMES IN FOREIGN LANGUAGE TEACHING

Authors

  • Andjelina Denic The Academy of Applied Technical and Preschool Studies, Nis - Serbia

Keywords:

computer games, mobile games, teaching, foreign language, didactic tools, technologies

Abstract

While the effectiveness of computer and mobile games in the acquisition of a foreign language is very well known, previous research has shown that one of the biggest problems with the further expansion of these technologies for didactic purposes is the perception of students, i.e. a kind of resistance to the use of language learning games instead of traditional teaching. However, as part of the teaching has moved to virtual classrooms due to the coronavirus pandemic, the issue of using games in teaching has become topical again. This research aimed to examine what students think about playing digital games in general, with particular reference to their use in foreign language learning at school and at home, as well as the operating systems/platforms available to them, in order to form accordingly guidelines for further development of this area.

Author Biography

Andjelina Denic, The Academy of Applied Technical and Preschool Studies, Nis - Serbia

Department in Vranje

References

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Published

2023-06-01

How to Cite

Denic, A. (2023). STUDENT PERCEPTIONS ON THE USE OF COMPUTER/MOBILE GAMES IN FOREIGN LANGUAGE TEACHING. KNOWLEDGE - International Journal , 58(2), 361–365. Retrieved from https://ikm.mk/ojs/index.php/kij/article/view/6120