USING PROGRAMMABLE TOYS AS A NON-STANDARD TOOL FOR LEARNING AND DEVELOPING FUNCTIONAL LITERACY IN THE PRIMARY SCHOOL

Authors

  • Dimona Yaneva “Prof. D-r Assen Zlatarov” University – Burgas, Bulgaria

Keywords:

programmable toys, non-standard, Ozobot, teamwork, functional literacy

Abstract

Modern education is developing rapidly and it is necessary to work and apply innovative methods and technologies that enrich the learning process and include the active participation of students in this process. This type of practice is a combination of programmed toys as a tool for learning and developing functional literacy in primary school.
The article analyzes the importance of programmable toys in the context of the development of functional literacy in young elementary school students.
Programmable toys provide an opportunity for learning through play, thereby helping students develop key competencies such as critical thinking, creativity and teamwork.
The article examines examples from primary schools where programmable toys have been introduced into the curriculum.
Scientific studies are also presented that emphasize the positive effect of using this non-standard method in education.
The challenges facing teachers in integrating programmable toys into the learning process are also presented. The author emphasizes the importance of training that not only develops digital skills, but also supports creative and critical thinking, and the ability to collaborate successfully.
Programmable toys are not only fun for students, but also a powerful tool through which to expand the educational horizon in elementary school.
Students have the opportunity to follow instructions to complete the assigned task, but they can also create their own programs and projects, which motivates them to be actively involved in the learning process.
Programming this type of toy creates opportunities for integrated learning, and then students can apply their knowledge to real-life situations and understand the connection between different learning disciplines.
Activities can be related to language learning, mathematics, art and even physical education.
The article also provides examples of good non-standard practice in education where programmable toys have been successfully integrated into the learning process. Examples of lessons and projects that have stimulated students to show creativity and teamwork are presented.

References

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Published

2024-02-15

How to Cite

Yaneva, D. (2024). USING PROGRAMMABLE TOYS AS A NON-STANDARD TOOL FOR LEARNING AND DEVELOPING FUNCTIONAL LITERACY IN THE PRIMARY SCHOOL. KNOWLEDGE - International Journal , 62(2), 281–286. Retrieved from https://ikm.mk/ojs/index.php/kij/article/view/6591