PROJECT-ORIENTED LEARNING THROUGH VIRTUAL AND AUGMENTED REALITY (VR/AR) AND 3D EDUCATIONAL EXPERIENCE USING THE ZSPACE® INSPIRE LAPTOP IN A LESSON UNIT WITH ENVIRONMENTAL CONTENT

Authors

  • Irina Mishkova-Yotova Trakia University-Stara Zagora, Bulgaria
  • Margarita Slavova Peneva Trakia University-Stara Zagora, Bulgaria

Keywords:

Project-oriented learning, virtual and augmented reality (VR/AR), 3D educational experience, zSpace® Inspire laptop, environmental content, educational innovations

Abstract

This article examines the application of project-oriented learning, utilizing virtual and augmented reality (VR/AR) and 3D technologies, through the use of the zSpace® Inspire laptop in the educational process with ecological content. The primary goal is to explore innovative teaching methods that engage students and enhance the understanding of ecological concepts through interactive and 3D experiences. The zSpace® Inspire laptop provides a unique opportunity to create realistic 3D simulations that students can view and manipulate in real time. This technology supports project-oriented learning by allowing students to actively participate in the process of exploring and solving ecology-related problems. The present article includes a partial analysis of the curricula for: Foreign Language (English) to achieve level A2 (general education) for students in grades VIII, IX, and X, Biology and Health Education (X grade), Chemistry and Environmental Protection (X grade), Foreign Language for the Profession (XI and XII grades) for all specialties within the professional direction code 522 Electrical Engineering and Energy, and Homeroom (VIII grade – XII grade), unified by ecological themes. A survey was conducted among teachers to determine their readiness to integrate the zSpace® Inspire laptop into their teaching activities. The survey focuses on various aspects such as familiarity with VR/AR technologies, possibilities for their use in the educational process, challenges, and advantages associated with the implementation of new technologies in the classroom. The results of the survey show that teachers are interested and willing to use VR/AR and 3D technologies in teaching. However, some express concerns about technical challenges and the need for additional training to effectively use these technologies. Despite these challenges, the potential of the zSpace® Inspire laptop to transform ecological education is significant and can lead to a better understanding and engagement of students with the studied topics. The conclusions identify and highlight some advantages and disadvantages of the zSpace® Inspire laptop. Additionally, recommendations for future research and practical applications are provided to support the integration of these technologies. This study contributes to the growing body of literature on the use of immersive technologies in education. The findings underscore the importance of professional development for teachers. As technology evolves, continuous evaluation of its educational impact is necessary. Furthermore, collaboration between educators and technology developers is essential to address the emerging needs and challenges.

Author Biographies

Irina Mishkova-Yotova, Trakia University-Stara Zagora, Bulgaria

Department of information and in-service teaching training

Margarita Slavova Peneva, Trakia University-Stara Zagora, Bulgaria

Department of information and in-service teaching training

References

Aljumaiah, A., & Kotb, Y. (2021). The Impact of Using zSpace System as a Virtual Learning Environment in Saudi Arabia: A Case Study. Educational Research International, 2021, pp. 1-12. Chakarova, S. (2022). Project-oriented and project-based learning - characteristics, comparison and application in learning Bulgarian language and literature. Azbuki, vol. 64, no. 5, р. 107. Kirova, D., & Aliyev, S. (2018). Virtual, augmented and mixed reality – innovative practices in the educational process. Proceedings of the Second Varna Conference on E-Learning and Knowledge Management: Communication in a Virtual Environment, pp. 44-50. Petrov, P. & Atanasova, T. (2020). Effect of augmented reality on students’ learning performance in stem education, Information, vol. 11, no. 209, pp 1-11.

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Published

2024-08-17

How to Cite

Mishkova-Yotova, I., & Slavova Peneva, M. (2024). PROJECT-ORIENTED LEARNING THROUGH VIRTUAL AND AUGMENTED REALITY (VR/AR) AND 3D EDUCATIONAL EXPERIENCE USING THE ZSPACE® INSPIRE LAPTOP IN A LESSON UNIT WITH ENVIRONMENTAL CONTENT. KNOWLEDGE - International Journal , 65(5), 511–516. Retrieved from https://ikm.mk/ojs/index.php/kij/article/view/6954